Mapping UX Core Competencies: A Practical Framework for Design Leaders
As design leaders, we can’t rely on gut instinct alone to understand our team’s capabilities. This post shares the UX Core Competency Matrix I built to map strengths, identify growth opportunities, and align skills with both business goals and user needs. Inside, you’ll find the eight core competencies every UX team should master, how to measure them with a clear 0–5 scale, and a free downloadable toolkit with definitions, a matrix chart, and a fillable rating grid you can start using today.
As a design leader, one of my biggest priorities is understanding the real strengths on my team — not just based on project outcomes, but through a clear lens of skills, capabilities, and growth potential.
Early in my leadership journey, I found that annual reviews and general feedback sessions weren’t enough. They often gave me high-level impressions like “strong collaborator” or “solid with IA,” but they didn’t show the full picture or where to focus development.
That’s when I built our UX Core Competency Matrix — a simple but powerful framework for evaluating, discussing, and growing the skills that matter most in product design.
Why a Competency Matrix Works
In UX, we often talk about mapping user journeys.
This is the same idea — but for our people.
Here’s what it’s helped us do:
Bring clarity — Designers know exactly what’s expected at each stage of their career.
Focus growth — We can target mentorship, training, and stretch projects based on clear needs.
Align with business goals — Skills directly connect to impact on users and the business.
Streamline hiring — It doubles as a benchmark for evaluating candidates.
The Eight Core Competencies
I broke our framework into eight categories:
Business Alignment – Translating company strategy into actionable UX direction.
Research & Data – Using qualitative and quantitative insights to inform design.
UX Design Execution – Information architecture, interaction design, UX copy, and prototyping.
Collaboration – Working effectively with PMs, BAs, engineers, and other designers.
Process Mastery – Adapting Agile, Lean UX, or Design Thinking methods to fit the problem.
Leadership – Guiding projects, setting expectations, and building team culture.
Design Systems & Governance – Scaling standards, components, and patterns across platforms.
AI & Emerging Practices – Integrating new tools (like AI) into research, design, and delivery.
How It’s Measured
We use a 0–5 scale for each competency:
0 – No understanding
1 – Basic awareness
2 – Can apply with guidance
3 – Can apply independently
4 – Can mentor others
5 – Innovates & sets new standards
The important part:
Every category has specific, observable behaviors. For example, in Research & Data, a Level 3 designer might independently run usability tests and synthesize unbiased findings, while a Level 5 designer creates new research methods or frameworks.
What’s Changed Since Using It
Since adopting the competency matrix, I’ve noticed three big shifts:
More focused 1:1s – Instead of vague “how’s it going” chats, we talk about targeted skill areas.
Smarter project staffing – I can match designers to projects that fit their strengths while stretching them in the right ways.
Self-awareness and ownership – Designers can see exactly where they stand and choose their growth areas for the next cycle.
Not a Ranking — A Roadmap
This framework isn’t about putting people in boxes.
It’s about giving them a shared language for growth.
In fast-paced product environments, it’s easy to get caught up in delivery and overlook development. But a skill map ensures that while we’re designing better products, we’re also building better designers.
If you’d like to put this framework into action, I’ve created a complete UX Core Competency Evaluation Toolkit — the same one I use with my own team.
It includes:
Clear definitions for each competency
A blank matrix chart to map skills
A fillable checkbox grid for evaluations
📄 Download the UX Core Competency Evaluation Toolkit and start mapping your team’s strengths and growth areas today.
💬 I’d love to hear from other design leaders:
Do you use a competency framework for your team?
If not, what would your top 5 core skills be?
From UX Vision to Measurable Action: My Process for Turning Strategy into Reality
When people think about a UX vision, they often imagine a short, aspirational statement.
But for me, a vision is only valuable if it’s operationalized — if it gives teams clear priorities and leaders clear outcomes to measure.
This is how I approached defining and executing the UX vision for two products: Suzy (B2B insights platform) and Crowdtap (B2C community).
Step 1 – Listen Before Leading
I began by gathering input from multiple sources:
Stakeholder business goals – What leadership needed to achieve in the next 12–18 months.
Consumer sentiment – Pain points and aspirations directly from users.
Design debt – The gaps, inconsistencies, and inefficiencies uncovered in product audits.
By combining these perspectives, I avoided a “design-only” vision and ensured the foundation was cross-functional from day one.
Step 2 – Craft Focused Vision Statements
With the insights synthesized, I created two tailored vision statements — one for each product:
Suzy:
Empower users of all skill levels to create high-quality surveys and uncover actionable insights through intuitive, transparent, and innovative tools that drive confident, informed decisions.
Crowdtap:
Create an inclusive, rewarding experience that motivates meaningful participation, fosters trust, and builds long-term community engagement.
These weren’t just feel-good phrases. They were the anchor points that every future decision had to align with.
Step 3 – Translate Vision into Strategic Pillars
I distilled the vision into five pillars — broad enough to guide multiple teams, specific enough to prioritize work:
Guided First Steps – Remove uncertainty from onboarding and navigation.
Task Focus & Efficiency – Streamline creation flows, reduce cognitive load.
Insight at a Glance – Make dashboards true decision-making hubs.
Humanized Engagement – Use AI, community features, and personalization to deepen participation.
Consistency & Scalability – Create alignment across web and app experiences.
Step 4 – Define Tactical Initiatives with Measurable Outcomes
For each pillar, I identified tactical projects tied to measurable impact.
| Pillar | Initiative | Expected Impact Metric |
|---|---|---|
| Guided First Steps | Tailored onboarding with “Get Started” hub | ↑ First-time task completion |
| Task Focus & Efficiency | Hide nav during creation; structured left/right editor | ↓ Task abandonment |
| Insight at a Glance | Data-rich dashboards with key metrics & trends | ↑ Return visits |
| Humanized Engagement | AI narration/video previews; voice response | ↑ Engagement quality |
| Humanized Engagement | Community leaderboards & streak rewards | ↑ Monthly active users |
| Consistency & Scalability | Cross-platform design system adoption | ↓ UX inconsistencies |
Step 5 – Phase the Work to Avoid Overwhelm
Not every initiative could launch at once. I mapped a Now / Next / Future approach:
Now (0–3 mo): Navigation simplification, onboarding hub, dashboard MVP.
Next (3–6 mo): Creation flow redesign, AI previews, basic community features.
Future (6+ mo): AI quality check, advanced personalization, global survey cloning.
The Result
By the time I presented this to leadership, it wasn’t just a “vision deck.” It was a clear bridge from high-level strategy to execution-ready initiatives, each linked to a metric.
The team could see how their day-to-day work fit into the bigger picture. Leadership could see the business impact. And users? They could feel the improvements almost immediately.
Key Takeaway:
A UX vision should inspire, yes — but more importantly, it should direct action.
Because in the end, the best UX vision isn’t about what you want to be.
It’s about how you’ll get there.