Kid's App

iHeartRadio Family | 2015

Context & Opportunity

Born at a hackathon, the idea was to create a safe, simple, and engaging digital music experience for kids ages 4–9.

Opportunity:

  • iHeart had kids’ content but no dedicated, child-friendly environment.

  • Competitors like Netflix and YouTube already offered standalone kids’ apps.

  • Needed to design a differentiated experience that balanced delight for kids with trust for parents, while also enabling sponsorship opportunities.

Role: Led UI/UX design and creative direction—from concept pitch to prototyping, user testing, and launch.


Solution & Process

prototype by sean vickery
interactive direction by mary ann s lewis

Concept Development: Built a 24-hour HTML prototype with a developer to pitch stakeholders.

Process:

  • Industry + analytics analysis validated the opportunity.

  • Secured buy-in from CEO, Sales, Marketing, and Product.

  • Designed under agile with competitive analysis, prototyping, and iterative user testing.

UX & Creative Direction:

  • Crafted a visually loud, fun personality with meaningful animations.

  • Introduced swipe gestures and intuitive navigation tested with kids.

  • Adjusted UI based on findings (e.g., larger touch areas, “Live” station labels, skip counter feedback).

Business Alignment:

  • Designed sponsorship integration (e.g., Build-A-Bear immersive skins) and launched responsive promotional website.


Results

Impact:

  • Secured $1M sponsorship with Build-A-Bear before launch

  • iHeart entered the kids’ entertainment shelf space with a trusted, branded product

  • Won Amazon Appstore Best Apps of 2015

  • Established a new UX pattern internally — proving playful design could meet business goals

 
 


ihr-tv_0004_ihrfamily.png