Pocket Word Hunt
Tap connected letters. Make simple words. Beat the clock.
Found Words
POC rules: words must be 3+ letters. Letters must touch side-by-side, up and down, or diagonally. Each tile can be used once per word.
Pocket Word Hunt is a simple web-based word game where players tap connected letters to find short words before time runs out.
My Role: Product Concept · POC Requirements · Rapid Prototyping · Interactive Web Prototype · Squarespace Build · UX Flow · Game Design · No-Code/Low-Code · AI-Assisted Build · Icon Generation · Product Strategy · Creative Direction
Building “Pocket Word Hunt” A Tiny Web Game Experiment
Pocket Word Hunt started as a simple idea: build a lightweight word game that felt playful, fast, and easy to drop into a website. I wanted something that could live directly inside my Squarespace portfolio without needing a full app deployment, backend, or external dependencies.
The entire project became a rapid prototyping exercise focused on speed, iteration, and creative tooling.
The Process
I started by defining a very small scope:
4x4 letter grid
simple word validation
score tracking
timed gameplay
mobile-friendly interactions
clean visual design
Instead of trying to build a polished production app, I treated this as a functional POC (proof of concept). The goal was to validate the interaction and overall feel as quickly as possible.
I first mapped the gameplay loop and requirements in a lightweight PRD:
select letters
form a word
validate the word
update score
repeat before timer ends
Keeping the scope intentionally small helped avoid feature creep and made it possible to iterate quickly.
Workflow
The workflow was intentionally fast and iterative:
define the concept
generate a rough PRD
prototype directly in browser-friendly HTML/CSS/JS
continuously refine interactions and UI
test directly inside Squarespace
Rather than using a heavy framework, I kept everything dependency-free so the game could run as a single embeddable code block.
A lot of the workflow involved rapid feedback loops:
adjusting interactions
simplifying mechanics
refining placement and layout
improving readability on mobile
reducing friction in gameplay
The project evolved through dozens of small micro-iterations rather than one large build phase.
Tools
Core Tools
ChatGPT — ideation, PRD drafting, gameplay logic, debugging, UI iteration
Squarespace — hosting and embedding the prototype
HTML / CSS / JavaScript — lightweight frontend implementation
AI-Assisted Workflow
I also used ChatGPT to:
generate the app icon
iterate on visual styling
refine gameplay UX
restructure logic quickly
troubleshoot embedded web behavior inside Squarespace
The icon itself was AI-generated as part of the experiment, which felt aligned with the overall rapid-prototyping approach of the project.
Challenges & Tradeoffs
One of the biggest challenges was balancing simplicity with responsiveness.
A few examples:
making the game feel interactive without overcomplicating controls
simplifying word submission into an auto-submit mechanic
handling adjacency validation cleanly
designing around Squarespace embed constraints
keeping the UI lightweight and mobile-friendly
I also made a few deliberate tradeoffs. Instead of optimizing gameplay feedback into floating lightboxes, I kept notifications as a visible section within the game screen. This made the experience simpler, more stable, and easier to maintain inside Squarespace.
Another tradeoff was minimizing animations. Since this was a rapid POC, the goal was not to make a fully polished game — it was to prove to myself that I could “vibe code” a playable web game from concept to working prototype.
Another challenge was resisting the urge to overbuild. It would have been easy to add:
larger dictionaries
more animations
multiplayer
accounts
leaderboards
persistent saves
But the real goal was to create a playful, functional experiment quickly.
What I Learned
This project reinforced how powerful rapid prototyping can be when paired with AI-assisted workflows.
Instead of spending days setting up infrastructure, I was able to focus almost entirely on:
interaction design
gameplay feel
iteration speed
user experience
It also showed me how lightweight web experiments can still feel polished and engaging when the scope is tightly controlled.
Pocket Word Hunt isn’t meant to be a fully scaled game product — it’s an experiment in fast product thinking, creative tooling, and shipping playful ideas quickly.